THE EFFECT OF BLOOKET GAME TOWARDS STUDENTS' VOCABULARY MASTERY AT THE SEVENTH GRADE STUDENTS OF SMP-IT MATHLA'UL ANWAR MALINGPING IN ACADEMIC YEAR 2023/2024
Nim : 409200017
Nama : IKAH BAROKAH
Prodi : Pendidikan Bahasa Inggris
Pembimbing 1 : Rizdki Elang Gumelar, M.Pd.
Pembimbing 2 : Tatu Munawaroh, M.Pd.
Tanggal : 23 November 2024
Abstrak

ABSTRACT

IKAH BAROKAH (2024). “The Effect of Blooket Game Towards Students Vocabulary Mastery” (An Experimental Study at the Seventh Grade Students’ of SMP-IT Mathla’ul Anwar Malingping in Academic Year 2023/2024. This paper is submitted to English Education Department Teacher Training and Education Faculty University of Mathla’ul Anwar Banten.

The research aims to know whether the use of the Blooket Game gives a significant effect towards students’ vocabulary mastery at the seventh-grade students of SMP-IT Mathla’ul Anwar Malingping or not. The research paper uses a quantitative research design with the characteristics of experimental method that are divided into two classes. They are the experimental and the control class. The number of populations in this research consists of 84 students, there are VII A     consists of 28 students, VII B consists of 28 students and class VII C consists of 28 students. The number of samples of this research is VII A as a control class consists of 28 students and VII B as an experimental class consists of 28 students. The total of sample is 56. The instrument is a test. Pre-test and post-tests are used to collect the data for this study. The statistical software SPSS 22 is utilized for the analysis of the data, which includes the t-test, mean, and standard deviation. It could be seen from the result of the post-test of experimental and control class. According to the result of data analysis and interpretation of the research, it is clear Blooket Game has a significant effect towards students’ vocabulary mastery at the seventh-grade students of SMP-IT Mathla’ul Anwar Malingping. As can be seen, the minimum score of pre-tests of experimental class is 32, the maximum score is 72, the mean is 53.86 and the standard deviation is 11.339. while the minimum score of post-tests of experimental class is 68, the maximum score is 96, the mean is 81.71 and the standard deviation is 8.105. furthermore, the minimum score of pre-tests is 32, the maximum score is 72, the mean is 52.71 and the standard deviation is 11.317. while the minimum score of post-tests of control class is 60, the maximum score is 88, the mean is 72.57 and the standard deviation is 6.947. The result of t-test obtained sig.value 0.000 ≤ α= 0.05. Ha is accepted and Ho is rejected. It can be concluded that there is a significant effect of Blooket Game towards students’ vocabulary mastery.

Keywords: Blooket Game, Vocabulary Mastery, Teaching Vocabulary

 

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