The effect of kahoot application toward students' vocabulary mastery at the eight grade students of MTs Al-mu'min Cikeusik Pandeglang Banten Academic year 2023/2024
Nim : 409190034
Nama : RATIH
Prodi : Pendidikan Bahasa Inggris
Pembimbing 1 : Nur Azmi Rohimajaya, M.Pd
Pembimbing 2 : Tatu Munawaroh, M.Pd.
Tanggal : 22 Oktober 2023
Abstrak

ABSTRACT
Ratih (2023). The Effect of Kahoot Application Toward Students’ Vocabulary 
Mastery at Eighth Grade of MTs Al-Mu’min Cikeusik, Pandeglang, Banten 
academic year 2023/2024.
The aimed of this research to investigate the significant effect of 
Kahoot application towards students vocabulary mastery at the eighth grade of
MTs Al-Mu’min Cikeusik, Pandeglang academic year 2023/2024. This 
research was quantitative approach with quasi-experimental design. The 
research paper used the quantitative approach and quasi-experimental design. 
This research was conducted from July-august, The technique in choosing the 
sample is cluster random sampling; and the researcher has chosen two classes 
are a control class and an experimental class This research consisted of two 
variables namely Kahoot application media as independent variable and
students vocabulary mastery as dependent variable, using pre-test and post-test 
control group design. The population of this research was eighth grade of MTs 
Al-Mu’min Cikeusik consisted of 42 students divided into two class. the 
sample of this research were VIII A (22 students) as experimental class and
VIII B (20 students) as control class. In the Collecting data technique, the 
researcher gives pre-test and post-test. The score pre-test of control group are 
1,210, the score pre-test of experimental class are 1,475. Then, the score posttest of control group are 1,405, the score post-test of experimental group are 
1,850. To collect the data, the researcher used SPSS version 29. to know 
whether was any significant effect students’ vocabulary mastery, between the
students who are taught by using Kahoot application as media and who are not.
Therefore, From the explanation above, it can be concluded that Kahoot
application an effective media for English teaching-learning. The result of this 
research showed that the students who were taught by using Kahoot! game got 
better score than the students who were taught by using traditional method. The 
researcher has found the result of Significant two-tailed = 0.001 < α 0.05
Keyword: Learning media, Kahoot application, vocabulary mastery

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