Nim | : | 409200010 |
Nama | : | LIDA ASIATU SARIPATU DINI |
Prodi | : | Pendidikan Bahasa Inggris |
Pembimbing 1 | : | Ade Sudirman, S.Pd., M.Pd |
Pembimbing 2 | : | Riandi, S.Pd.I, M.Pd |
Tanggal | : | 28 November 2024 |
This research aims to determine the significant Effect of Anagram Game
Towards Students Vocabulary Mastery at the Eighth Grade of SMPN 6
Malingping Lebak-Banten in the Academic Year 2023/2024. The researcher
paper used quantitative approach and quasi-experimental design. This
research was conducted six meetings and the researcher has chosen two
classes are a experimental class and control class. The technique in choosing
the sample is purposive sampling, the researcher used VIII-A (30 students)
as experimental class and VIII-B (32 students) as control class. The
experimental class was taught used Anagram Game, while the control class
was taught used Pictionary Game. In the collecting the data technique, the
researcher gives pre-test and post-test. The score pre-test of experimental
class are 1965, the score pre-test of control class are 1730. Then, the score
post-test of experimental class are 2340, the score post-test of control class
are 2335. In analyzing the data, the researcher used SPSS 29 statistical
computation and used the result of the post-test both class experimental and
control to analyze the hypothesis test. The researcher has found the result of
Significant two-tailed = <0.001. Therefore, the researcher concluded that the
usage of Anagram Game has a significant effect towards students’ vocabulary
mastery in SMPN 6 Malingping.